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[pygame] Re: SDL-Mixer madness!
- To: pygame-users@seul.org
- Subject: [pygame] Re: SDL-Mixer madness!
- From: Pete Shinners <shredwheat@attbi.com>
- Date: Wed, 25 Sep 2002 09:25:46 -0700
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- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Wed, 25 Sep 2002 12:25:07 -0400
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- Sender: owner-pygame-users@seul.org
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> I'm sure I'm just being completely blind to this in the docs,
> but in light of recent questions posed on the list...
>
> Pygame always trys to use /dev/dsp which it continually belives
> is busy due to a still unresolved problem with arts... With that
> said, I can get most other non-KDE software to work just by pointing
> it to /dev/dsp.0 - dsp.4 I searched the docs but there seems to be no
you might try telling SDL to use the 'arts' audio driver by setting the
correct environment variable.
SDL_AUDIODRIVER=arts
you can also tell SDL to use a different audio device with regular oss/dsp
audio with either
SDL_PATH_DSP=/dev/dsp.0
or
AUDIODEV=/dev/dsp.0
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