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[pygame] Re: Import error on Windows

In article 
 René Dudfield <renesd@xxxxxxxxx> wrote:

> Hi,
> On Tue, Aug 30, 2011 at 10:45 PM, Russell E. Owen 
> <rowen@xxxxxx> wrote:
> > A colleague is building a Windows application using py2exe. He recently
> > upgraded from Python 2.5 and pygame 1.9.1 to Python 2.7 and pygame
> > 1.9.2pre.win32.py2.7 (I'm guessing 1.9.2a0 but I can't confirm that).
> >
> > This application only plays sounds, so it only imports pygame.mixer
> > However, after upgrading Python and pygame the application fails with an
> > import error, saying it can't find pygame._view.
> >
> > For now he's hacked around the problem by explicitly importing
> > pygame._view in the code. However, surely this should not be necessary?
> > I hope this is a fixable bug in 1.9.2 prerelease
> >
> >
> The import error seems to be because py2exe is not detecting the _view
> module.  There is probably some hack we can do to fix this (like importing
> it manually somewhere so py2exe can find it).
> I've committed this change, so maybe it will work now without the manual
> import in the app.

Thank you very much. I'll let my colleague know.

> @Lenard: do you think this would be ok to do?
> > -- Russell
> >
> > P.S. I never got any response to my offer of a binary installer of 1.9.1
> > for Mac Python 2.7. It's still available here:
> > <http://www.astro.washington.edu/users/rowen/python/pygame-1.9.1release-p
> > ython.org-32bit-py2.7-macosx10.3.dmg>
> > and it would be great if you folks were willing to serve it.
> >
> >
> Thanks for that!
> Are you able to get some testing for that binary by someone on a separate
> machine to yours?  Does it pass all of the tests?  We need to make sure
> binaries get some testing before we put them up there.

The unit tests (python run_tests.py) pass on two machines of mine (MacOS 
X 10.6.8 and 10.4.11--the machine I use to build it), except for one 

ERROR: all_tests_for (test.midi_test.AllTestCases)
Traceback (most recent call last):
  File "test/test.midi_test.py", line 1, in all_tests_for
subprocess completely failed with return code of 0
/test_runner.py', 'test.midi_test', '--exclude', 
'interactive,subprocess_ignore,python2_ignore', '--timings', '1']
test_env:     {'_': 
'/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin', 'CVS_RSH': 
'ssh', 'LOGNAME': 'rowen', 'USER': 'rowen', 'HOME': '/Users/rowen', 
:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin', 'PS1': 
'\\u$ ', 'LSST_HOME': '/Users/rowen/lsst_home', 'TERM_PROGRAM': 
'Apple_Terminal', 'LANG': 'en_US.UTF-8', 'HISTCONTROL': 'ignoreboth', 
'TERM': 'xterm-color', 'Apple_PubSub_Socket_Render': 
'/tmp/launch-LmXbYf/Render', 'SHLVL': '1', 'MACOSX_DEPLOYMENT_TARGET': 
'10.4', 'DISPLAY': '/tmp/launch-PZ3s9N/org.x:0', 'EDITOR': 'bbedit -w', 
'JAVA_HOME': '/Library/Java/Home/', 'SSH_AUTH_SOCK': 
'/tmp/launch-4CUEgj/Listeners', 'SCONSFLAGS': '-j 2', 'SHELL': 
'/bin/bash', 'SDSS_SVN': 'svn+ssh://sdss3svn@xxxxxxxxx/repo', 'TMPDIR': 
'/var/folders/Du/DuJBXd5MH1WSXM9MbpPOek+++TI/-Tmp-/', 'ANT_HOME': 
'/usr/local/ant/', 'LSST_SVN': 'svn+ssh://svn.lsstcorp.org', 'OLDPWD': 
'__CF_USER_TEXT_ENCODING': '0x1F5:0:0', 'PWD': 
'/Users/rowen/Archives/PythonPackages/pygame-1.9.1release', 'PAGER': 
'less', 'COMMAND_MODE': 'legacy'}
working_dir:  /Users/rowen/Archives/PythonPackages/pygame-1.9.1release
return (top 5 lines):

By comparison, your standard binary installer for python.org Python 2.6 
has 7 unit test failures on my 10.4.11 machine. So this is potentially 
an improvement.

The sound stuff is well tested -- lots of people are using it in an app 
I distribute, on a variety of Macs. Unfortunately my application does 
not exercise any of the rest of pygame.

> If you have a bitbucket username, I can add you so that you can upload files
> onto there.  We are moving to hosting the files on there, and having the
> main website sync from there.

I just created a bitbucket login: rowen

-- Russell