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Re: possibility



On Sat, 9 Sep 2000, Dan hursh wrote:

> > it 3D". Requiring a dual 1 GHz Athlon to run a clone of an 80ies game is
> > *not* good design.
> >
> > One important thing about XArchon is: the board should be bigger (possibly
> > 64x64 squares) and resizable so that people with lesser screen sizes could
> > play it too. (it doesn't need to be resizable to ANY size, but have a set
> > of 3 to 5 board sizes to choose from)
> 
>   Ya know, dynamic resizing is pretty easy to do under OpenGL.  }8-P
> Seriously though, how about we pick a handful of libs to use, and try to
> limit the project to them.  It might be good for the users.  I'd vote for
> something like the following:
> 
> 	ANSI, or POSIX C libraries
> 	SDL (and dependancies)
> 	something for loading images? (Does SDL cover this well enough?)

Acceptable. I'd go for libpng if SDL doesn't have it already.

> 	SDL-mixer (optional? maybe? It will make sound easier)

No problem.

> 	something for mp3? (incase folks aren't happy with midi or mod)

The game distribtuion will include mp3 files ? weird.

> 	OpenGL & GLUT (FPS DEATHMATCH ON THE BATTLEFIELD!!!!) 8->

You're nuts.


.........................................................................
who:     Felipe Paulo Guazzi Bergo, undergraduate in Computer Engineering
what: Linux/FreeBSD developer and advocate. Working to ensure our freedom
mail:    bergo@seul.org || bergo@linuxstart.com || guazzibe@ic.unicamp.br
web:                                   http://www.ic.unicamp.br/~guazzibe
where:                           Unicamp - Campinas - SP - Brazil - Earth
  
* 2+2=5 for extremely large values of 2