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Re: [bos-dev] map & scripts



Ron Gow wrote:
I posted the scripts to the patch tracker, and the terrain.png is at http://img132.imageshack.us/my.php?image=terrainge1.png

Enjoy!

RG

Hi Ron,

Those graphics are suberp !  We all love them. The map looks very good.

I uploaded the complete package including the graphic at http://www.boswars.org/addons/maps/plains.map.tgz. It's more reliable than imageshack.

That file size limit on savannah is very annoying:
"File plains.map.tgz not attached: the allowed upload size is 512 kilobytes, after escaping characters as required. This file size is 1232 kilobytes." Suggestions for alternatives are welcome. Maybe we could use the wiki. It allows file uploads and we control it completly.

By the way, did you see that in Bos Wars all our new work is licensed under the GPL v2 ? This means for example that for graphics we need the sources to comply.

Nobody has managed to make a good set of patches yet. The challenge is to create patches with pieces of terrain that can be seamlessly combined to create varying types of terrain features. For example, multiple compatible shore chunks which can be combined to create different kinds of lakes.

We found a few links which give some hints on how this could be done:
* http://www.boswars.org/dev/tutorials/TileSet_Tutor/tileset%20tut.html
* http://www.boswars.org/dev/tutorials/bryce2/

Now, I have to finish the coding I started in the engine to get this release out. After that one, we plan to work on the engine to add better support for patches and map making.


Feb.