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Re: [bos-dev] map & scripts
Ron Gow wrote:
I posted the scripts to the patch tracker, and the terrain.png is at
http://img132.imageshack.us/my.php?image=terrainge1.png
Enjoy!
RG
Hi Ron,
Those graphics are suberp ! We all love them. The map looks very good.
I uploaded the complete package including the graphic at
http://www.boswars.org/addons/maps/plains.map.tgz. It's more reliable
than imageshack.
That file size limit on savannah is very annoying:
"File plains.map.tgz not attached: the allowed upload size is 512
kilobytes, after escaping characters as required. This file size is 1232
kilobytes."
Suggestions for alternatives are welcome. Maybe we could use the wiki.
It allows file uploads and we control it completly.
By the way, did you see that in Bos Wars all our new work is licensed
under the GPL v2 ? This means for example that for graphics we need the
sources to comply.
Nobody has managed to make a good set of patches yet. The challenge is
to create patches with pieces of terrain that can be seamlessly combined
to create varying types of terrain features. For example, multiple
compatible shore chunks which can be combined to create different kinds
of lakes.
We found a few links which give some hints on how this could be done:
* http://www.boswars.org/dev/tutorials/TileSet_Tutor/tileset%20tut.html
* http://www.boswars.org/dev/tutorials/bryce2/
Now, I have to finish the coding I started in the engine to get this
release out. After that one, we plan to work on the engine to add better
support for patches and map making.
Feb.