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Re: The Nexian connection



On 12.04.2005 22:58, Dave Fancella wrote:
> Ok, thinking about story again I'm wanting to back off Kand as being
> alien and turn them into an estranged colony of the EU.

"I told you so!" (TM) ;-)

> [story]

The mad scientist part sounds a bit drastic, but I like all the rest.

> The peeps survived in a few isolated colonies, some of which
> maintained orbital flight but no interplanetary or interstellar
> flight, with most falling back to medieval technology or at most
> steam.  They disappear from the story because they're not important
> to it any longer.

Or in order to make a surprise appearance at the right moment?

> This gets us back to the advantage of having a human enemy, which
> is mainly that there will be no biological incompatibilities
> between Kandelian technology and Nexian soldiers.  So Kand can
> outfit Nexians with their equipment without reeingineering, and as
> soon as FNA takes Kandelian spaceships and armored infantry, tanks,
> and so forth, they can immediately put it to use (provided they
> know how to use it).

That also makes it easier to explain why their units look so much
alike.

> Thoughts?

Go ahead, I say (unless someone else disagrees).

Jens