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Re: submarines
On 13.04.2005 00:50, Dave Fancella wrote:
> I think you missed the point of what I was saying. :) I'm saying
> that it should appear to be an empty hex and available for movement.
> So maybe it shouldn't be grayed out (it's been awhile since I played,
> relax) if the hexes available aren't grayed out. THEN, if a player
> tries to cross the submarine's actual hex, he stops one hex short and
> has to resolve combat with the sub, and the *sub* is the attacker.
> After that, if the sub stays there, he can attack the sub as normal:
> he can see it until it runs away.
Why do you think forcing the sub to attack gets rid of balance
problems? Why do you think it's needed?
Jens