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Re: submarines



On Tue, Apr 12, 2005 at 05:50:22PM -0500, Dave Fancella wrote:
> 
> Jonathan Koren wrote:
> > I know it's not a real simulator, I'm just think that by graying out the=20
> > hexes containing hidden submarines (and thus raising a big red flag that=20
> > there's a sub there), pretty much defeats the purpose of stealth. =20
> > Stealth is supposed to make a unit sneaky.  It's not very sneaky if=20
> > everytime a player tries to utilize it the gameboard says "Hey look! =20
> > It's a submarine!".
> 
> I think you missed the point of what I was saying.  :)  I'm saying

That's because you've made a mistake writing it, and he didn't read
between the lines ;)

<quote>
What I'd like to see, and I can almost guarantee Jens saying "no" for this :)
is that the sub's hex should be grayed as a regular movement hex, but if you
try to pass through it, then the sub immediately becomes active and you     
*must* fire on it.  Neither player gets the choice.  I think that would 
</quote>

Now 'grayed' for me looks like 'unable to reach'. At lest I find all
unavailable squares grayed. Your talking pretty much the same, only
different words ;)
Torinthiel

-- 
 Waclaw "Torinthiel" Schiller       GG#: 542916, 3073512
   torinthiel(at)megapolis(dot)pl
   gpg: 0906A2CE fpr: EE3E DFB4 C4D6 E22E 8999  D714 7CEB CDDC 0906 A2CE
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