On Tue, Apr 12, 2005 at 05:50:22PM -0500, Dave Fancella wrote: > > Jonathan Koren wrote: > > I know it's not a real simulator, I'm just think that by graying out the=20 > > hexes containing hidden submarines (and thus raising a big red flag that=20 > > there's a sub there), pretty much defeats the purpose of stealth. =20 > > Stealth is supposed to make a unit sneaky. It's not very sneaky if=20 > > everytime a player tries to utilize it the gameboard says "Hey look! =20 > > It's a submarine!". > > I think you missed the point of what I was saying. :) I'm saying That's because you've made a mistake writing it, and he didn't read between the lines ;) <quote> What I'd like to see, and I can almost guarantee Jens saying "no" for this :) is that the sub's hex should be grayed as a regular movement hex, but if you try to pass through it, then the sub immediately becomes active and you *must* fire on it. Neither player gets the choice. I think that would </quote> Now 'grayed' for me looks like 'unable to reach'. At lest I find all unavailable squares grayed. Your talking pretty much the same, only different words ;) Torinthiel -- Waclaw "Torinthiel" Schiller GG#: 542916, 3073512 torinthiel(at)megapolis(dot)pl gpg: 0906A2CE fpr: EE3E DFB4 C4D6 E22E 8999 D714 7CEB CDDC 0906 A2CE "No classmates may be used during this examination"
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