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Re: submarines



On Tue, 12 Apr 2005, Dave Fancella wrote:

I think you missed the point of what I was saying.  :)  I'm saying
that it should appear to be an empty hex and available for movement.
So maybe it shouldn't be grayed out (it's been awhile since I played,=20
relax) if the hexes available aren't grayed out.  THEN, if a player=20
tries to cross the submarine's actual hex, he stops one hex short and=20
has to resolve combat with the sub, and the *sub* is the attacker.=20
After that, if the sub stays there, he can attack the sub as normal:
he can see it until it runs away.

Okay. That makes MUCH more sense! :) Just as long as a hex containing an undetected submarine looks to the opponent like any other valid hex, then I'm fine with it.


--
Jonathan Koren World domination? I'll leave that to the jkoren@xxxxxxxxxx religious nuts and Republicans, thank you.
http://www.cs.siu.edu/~jkoren/ -- The Monarch, "Venture Brothers"