On Sun, Apr 03, 2005 at 08:36:36AM +0000, Jens Granseuer wrote: > > On 02.04.2005 20:01, Torinthiel wrote: > > Also, is any way of tracking translation > > synchronization planned? For example, at MPlayer each original file has > > a $Revision$ tag near start (expanded by CVS automatically) and > > translations are required to have 'synced with 1.???' near the > > beginning, all that in comments. This could work for *.tmpl, but not for > > .usrc and map sources, because these have all translations in one place. > > And it really makes translating easier - all you have to do is check the > > tags, and you see if you have to update something. Then cvs diff and you > > know what to change. > > I'm not sure I understand. Putting in a revision tag is no problem, of > course. Each tmpl would then have a comment 'needs to be synched with > en revision xxx' at the top? If so, sure, we can do that. More like "This has the same messages like en revision xxx, only translated". > > > And are the comments for translations intentionally omited? Also could > > save some work. > > What comments are you talking about? head {en,pl}.tmpl ==> en.tmpl <== # english language file for Crimson Fields language=english id=en [messages] _OK # MSG_B_CANCEL _Cancel # MSG_B_YES _Yes ==> pl.tmpl <== # polish language file for Crimson Fields language=polski id=pl [messages] _OK # _Anuluj # _Tak I mean the descriptions after #, indicating what the following message should mean. > > Maybe add a green light to them, same way as red is added when transport > > is full? And I'd appreciate if unit selection would be before movement > > and/or cancel button. > > I just _knew_ someone was going to say that ;-). > > I thought about it long and hard, couldn't decide, and chose the way > that was esier to implement. There are reasons for doing it before and > after the move. Logically, the loading process should be before the move. > However, after you have selected the transport it's still possible to > abort movement, or you may realize you can't actually move the transport > where you wanted to go and you lose the loading changes again. > > What do you need the cancel button for? So that I can change my mind even after selecting movement, but before selecting units. I.e. a way to escape from loading window without making decisions. But I can do almost that by undoing move, so I don't insist. Torinthiel -- Waclaw "Torinthiel" Schiller GG#: 542916, 3073512 torinthiel(at)megapolis(dot)pl gpg: 0906A2CE fpr: EE3E DFB4 C4D6 E22E 8999 D714 7CEB CDDC 0906 A2CE "No classmates may be used during this examination"
Attachment:
pgpGzvNvoaatm.pgp
Description: PGP signature