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Re: Shop UI (was: system logic fault (moving units into a building))



On 30.03.2005 18:27, Jens Granseuer wrote:
> On 29.03.2005 21:50, Torinthiel wrote:
> > Second is add another window that pops up when transport leaves the
> > depot, that shows all loadable units and asks to select which ones
> > should be loaded.
> 
> I'm not sure if an automatic popup wouldn't annoy me very quickly.

Well, current CVS has an implementation of this popup after all, since
my other ideas just didn't work out. Comments are welcome. I'm still not
sure this is the best solution, but I don't have better one right now,
and I guess this is better than nothing at all.

Note that the pl and sk locales still need to be updated for this change.
Here is the corresponding patch for en:

--- crimson-0.4.7/locale/en.tmpl	Sun Jan 30 20:36:59 2005
+++ locale/en.tmpl	Sat Apr  2 13:42:26 2005
@@ -129,6 +129,8 @@
 Confirm _Password
 # MSG_TRANSFER
 Transfer
+# MSG_TRANSFER_UNITS
+Select any units you want to take along.
 # MSG_ASK_SIDE
 Which side do you want to play?
 # MSG_ASK_REPAIR

Also, the way selected units are currently displayed is, er,
suboptimal and preliminary. If anyone has a good idea what to do
instead of just painting a dark box on top of them I'd like to
hear it because I am suffering from artistic constipation right
now. 8)

Jens