[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: Basic strategies for winning almost every map
On 01.04.2005 13:19, Jonathan Koren wrote:
> On Tue, 29 Mar 2005, Jens Granseuer wrote:
> > On 28.03.2005 22:31, Jonathan Koren wrote:
> >> [craving for complexity]
> >
> > I can understand that, up to a point. [...]
>
> You're talking to a guy that likes table top games that take 20 minutes to
> resolve damage. Not so much the 20 minute part, but rather the part that
> says, "Your port side auxillary fusion generator is operating at 22% with
> a mean time to failure of 6 turns. You also have a coolent leak that is
> leaking at a rate of 60 cubic liters per minute. The tank will be
> exhausted in 2 turns. Oh and the leak is inducing a yaw force of 6
> newtons, causing you to expend this much fuel just to maintain your
> current atittude." :)
Alright, you're way beyond that point. ;-)
> > But carriers are useful today! Granted, there are no maps where they make
> > a real difference but that's another issue. You know that carriers can
> > repair craft, don't you?
>
> I know that. But once you capture a base, you don't really need them.
> Well, I guess the base might not have crystals, but you know.
I guess that depends on how far away the base is, but you're right that we
currently don't have any maps where a carrier is really useful.
> The intrduction of airbases would mean that only certain structures would
> be able to accept airplanes. Anything could take land units, but not
> everyone could take airplanes. Sort of like how you can park tank at the
> mall, but you can't land an f-15 there.
That's been possible for ages (though only with cfed, not with comet).
The only problem with this feature is that if you restrict a shop for
e.g. aircraft it becomes impossible to conquer that shop because
infantry is not allowed to enter it...
> > [submarines]
>
> They seem kind of redundant given torpedo boats have long range
> capabilities. The fact that a subs imply stealth, but the subs don't
> actually have stealth. It wouldn't be an issue if they were a surface
> ship, say a cruiser, but as it is, they seeem kind of crippled, or as I
> said, redundant.
You mean you'd be happy if we just labelled them "Cruisers" instead of
"Submarines"? Erm...
Anyway, if we can agree on a sensible and feasible definition of
"stealth" then I'm not saying it can't be done.
Jens