On Tue, 29 Mar 2005, Jens Granseuer wrote:
On 28.03.2005 22:31, Jonathan Koren wrote:On Sun, 27 Mar 2005, Jens Granseuer wrote:Introducing resource-dependency or ammonition shortage might help.
Nah, let's try to keep the rules simple.
Keeping the rules simple is good, but I've always thought way too many games simply don't deal with logistics in any sense at all. I think the only game I played recently that had any concept of logistics was Earth 2150, and all that had was ammunition. I would like to play a game that made me deal with ammunition, fuel, repair/medical, terrain, weather, all that stuff. Crimson Fields will never be that game, and that's okay, but sometimes my inner geek yearns.
I can understand that, up to a point. Also, when I say no, always keep in mind that I also said no when translations were first proposed... ;-) Sometimes things just need some time to sink in.
But carriers are useful today! Granted, there are no maps where they make a real difference but that's another issue. You know that carriers can repair craft, don't you?
Right know, subs are just strong ships with nice long-range torpedoes. IMO that justifies their use even without stealth capabilities, but if there's considerable disagreement I'm willing to reconsider.