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Re: Basic strategies for winning almost every map



On 01.04.2005 23:10, Dave Fancella wrote:
> On Friday 01 April 2005 05:19 am, Jonathan Koren wrote:
> > They seem kind of redundant given torpedo boats have long range
> > capabilities.  The fact that a subs imply stealth, but the subs don't
> > actually have stealth.  It wouldn't be an issue if they were a surface
> > ship, say a cruiser, but as it is, they seeem kind of crippled, or as I
> > said, redundant.
> 
> I hate to throw in reality, but the submarine was originally designed for 
> stealth.  It's basic mission was to sneak up close to a ship, fire a single 
> torpedo to sink it, and run away, *without detection*.  The deck gun was 
> given to it as a purely defensive weapon.  And during the cold war, 
> submarines were equipped with nukes so that if all the missile silos were 
> known by the bad guy, they still had numerous "missile silos" that were not 
> only unknown, but moveable.  So the sub's stealth mission made it an ideal 
> platform to carry planetkiller missiles.
> 
> If you ignore the basic purpose of the development of the submarine, then the 
> piece rapidly loses its usefulness.  :)
> 
> <insert some crack about German U-boats sinking civilian ships, because, of 
> course, the lead developer around here is German ;) >
> 
> Oh yeah, the other good use of a submarine is to go upstream on an island 
> somewhere in the south pacific/antarctic where all compasses stop working and 
> you find weird evolutionary patterns and real live dinosaurs!  (ER Burroughs 
> wrote some awesome stuff)

Ehm, hope yoou don't mind me asking. What was your point again?

Jens