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Re: Basic strategies for winning almost every map
On 01.04.2005 23:10, Dave Fancella wrote:
> On Friday 01 April 2005 05:19 am, Jonathan Koren wrote:
> > They seem kind of redundant given torpedo boats have long range
> > capabilities. The fact that a subs imply stealth, but the subs don't
> > actually have stealth. It wouldn't be an issue if they were a surface
> > ship, say a cruiser, but as it is, they seeem kind of crippled, or as I
> > said, redundant.
>
> I hate to throw in reality, but the submarine was originally designed for
> stealth. It's basic mission was to sneak up close to a ship, fire a single
> torpedo to sink it, and run away, *without detection*. The deck gun was
> given to it as a purely defensive weapon. And during the cold war,
> submarines were equipped with nukes so that if all the missile silos were
> known by the bad guy, they still had numerous "missile silos" that were not
> only unknown, but moveable. So the sub's stealth mission made it an ideal
> platform to carry planetkiller missiles.
>
> If you ignore the basic purpose of the development of the submarine, then the
> piece rapidly loses its usefulness. :)
>
> <insert some crack about German U-boats sinking civilian ships, because, of
> course, the lead developer around here is German ;) >
>
> Oh yeah, the other good use of a submarine is to go upstream on an island
> somewhere in the south pacific/antarctic where all compasses stop working and
> you find weird evolutionary patterns and real live dinosaurs! (ER Burroughs
> wrote some awesome stuff)
Ehm, hope yoou don't mind me asking. What was your point again?
Jens