Here's my map in a new version. I had to change the title from "Clean sweep" to "Manhunt" due to story changes. > Destroy some bunkers. There is a fake shop underneath each of them. Okay, removed that. > In the course of a campaign, yes. But campaign maps can be played > just like single maps as well. The main difference is that in skirmish > play you won't get to the next map if you win. (And you need to reach > a map in campaign mode before being allowed to play it in skirmish.) I will write a briefing 2 when briefing 1 is approved. I changed the story. Now the FNA wants to capture an admiral in the enemy HQ. Is that okay? > What gave you that idea? No, I actually think you hit the balance > pretty well. It's not execeptionally hard but it's not too easy, > either. I have added the difficulty levels now. > Close, but no cigar. Quoting from the cfed manual: "This > makes the current event depend on the given event. Prior to > event execution, the trigger conditions for both events are > checked, and the event is activated only if both are > successful." > [...] Yeah, now I understand, but I left this as it is. > You used them correctly for the eastern forest... but you > scrapped that as well for the updated version. Admittedly they > are a bit hard to tell apart. The first two forests are > single-hex forests. The next four comprise one big forest in > the order w, n, s, e. Yupp, fixed that. > We don't really have any special units, so we'd create sort of a > credibility problem, but capturing an Imperial commander would > work, I guess. So read the new brifing. Any better suggestions for the name of the Admiral. Wintok sounds South African...
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