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Campaign Story
Ok, I'm thinking the TV plot of five acts is best (not the shakespearean five
acts). Basically like this:
1. Story starts, Heroes suffer first setback, most subplots start
2. Heroes suffer second setback, all remaining subplots start
3. Heroes get major victory, some subplots resolve (usually to setbacks of
some sort)
4. Heroes suffer setback, some more subplots resolve, about half to setbacks
and half to advances
5. All remaining subplots resolves, then the heroes win
I'm thinking the first map requires FNA to win, so the first act should have
at least two maps in it. ;) So, the story so far (based on browsing the
archives,with some added stuff):
Background story:
Kand has ruled Nexus for awhile, yadayada. Nexians are discontent, want their
independence. Kand has never fully conquered the whole planet, and in an
area where their influence is weakest the rebellion begins. We'll follow the
FNA, more or less an arbitrary choice of the factions that are there
(possibly have campaigns covering several different major factions, and then
at some turning point they ally together against Kand). It is an area that
is poor in resources, hence the reason Kand hasn't focused on it too much.
FNA has established secret supply routes that are smuggled in from a richer
area (smuggled by sea, I was thinking, which allows the campaign to have some
sea maps, if anybody wants them, for the sake of protecting the supply lines,
this would be a good time to introduce the continent of primitives off to the
west that hasn't made it into the main story yet ;) ).
Act one:
Uprising - Introduction of the campaign, FNA gets their first win and a
physical command. Before this, they existed in secret. They don't even have
uniforms. The outpost is fairly isolated and there's a lot of area to cross
that's just plain empty, making supply lines run thin. But there's this
"fertile corridor" that they can march up, but it's also the most heavily
defended part of the region.
Another map - FNA goes for the obvious route, possibly up a river or whatever.
Kand has unexpected troops there for some made-up reason, Kand should win
this map. Major setback - FNA can't advance through the "fertile corridor"
and must try something different. The "fertile corridor" is established as a
front and should get some regular attention.
Act two:
FNA should make an attempt to outflank Kand in the "fertile corridor". Maps
could go on either side of this corridor, but FNA should never get more than
a marginal victory in this act. The last map should have FNA starting a
movement across a desert area, more or less untouched by Kand. Somewhere in
this act, a rumor should be somehow introduced about some city that "if FNA
takes it, they'll get <some huge weapon that kills Kandelians by the score
and doesn't hurt Nexians>". FNA ignores the rumor, of course.
Act three:
FNA should continue moving across the desert area, moving towards some pivotal
objective. Two plots should be running here, the main movement across the
desert, and a smaller, faster movement trying to obtain important depots
ahead of the main movement. The smaller faster group should only face Kand
garrisons, while the main movement should be harassed. The front in the
"fertile corridor" should get some attention here as well. Act three should
culminate in a fairly large, pitched battle that FNA wins decisively.
Act four:
Some setbacks, and FNA decides to send a movement after the city in the rumor.
But it's a trap! Kand descends, wipes out FNA's little force, and cuts off
the main troops from HQ. FNA should receive a marginal victory in the
"fertile corridor" to conclude this act.
Act five:
The act should start with a marginal FNA victory, lead right into a flanking
maneuver that reunites their isolated units, then lead into a decisive
victory in the "fertile corridor", a quick march to the city of Ultha, and
the climax, of course, is the battle for Ultha. I'd be interested in seeing
Ultha as two maps, one to take the surrounding countryside, and then one to
take the city.
Ok, so if this outline is fine (not saying it is), then what it needs now are
some milestone markers, units available in each act according to the progress
of the campaign, and so forth. Also, how many maps do you guys want in this
thing? I've written for 3+ maps per act, making 15+ maps total. There
aren't even that many maps in the game right now! ;)
Dave
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