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Re: Crimson Fields 0.4.4.released
> Execution of events on one turn is pretty much random (well, it's not
> random, of course, but there is no good way to control it either). The
> mistake here is that the unit is created, this is recorded, and only
> after that the real unit is turned around. Easy fix.
>
> Ideally, I think I'd prefer unit creation events due to handicap
> triggers on the first turn not to appear in replays at all. That way
> you couldn't distinguish between units which are always there and those
> which are only available due to a certain handicap.
In version 0.4.5?
> Well, "Mining" isn't exactly new...
To me ist is.