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Re: Crimson Fields 0.4.4.released



> Hey,
> 
> 0.4.4 is out.

Cool!

> Changes for this release include:
> 
> * new map "The General" by Marcus

Okay, I found one map error and one CoMET immanent error:

a) There is no reinforcement message for the Empire
b) the sequence in the first replay for player two is a bit messy:
1. you see the map without the units triggered by handicap events
2. you see the imperial infantry and the rebel scout appear facing north. 3.
you see the briefing
4. the rebel scout turns facing northeast
5. the enemy units move
6. The imperial infantry turns facing south

I think this came up because of the timer events. I wonder if there is a
hierarchy if two timer triggers have the same value. Probably the event ID?

> * new event "Set Hex" to modify the map during a game

and

> * "Unit Position" trigger now supports stuff like "Move any one
>   infantry to x/y"

are great. In combination with other events or the new "Mining" event, I can
imagine some cool new map ideas :-)