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Re: network game ?
I've parsed the webcvs and didn't find anything related to network game.
At the same moment, I read the different function headers to see how the
game does generally run.
If I've understood correctly, introducing a network game would simply
consist in sending the recorded History object through the network to
Of course, there are some UI changes to perform, like opening a dialog
box that asks an IP, and why not introducing some simple chat stuffs,
and of course there's a lot of little things implied by this network
feature, but it's about 4 AM now :)