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New graphics engine for crimson
Hi,
Some time ago i started creating a new tileset for crimson that
would allow better visibility on big sreens and more flexibility
in gameplay. Unfortunately the current graphics engine of crimson
was not designed for the features I have in mind.
So I started to program a new gfx engine with following features:
- maps can be zoomed
- scrollable maps
- multi-layer maps
- terrain
- buldings
- transport
- vehicles
- ???
- building and destroying of roads and rails (during the game)
- automatic path finding while building roads or rails. Only click
on the next sector and the engine will find the matching tile
automatically.
- easy tile creation
- no tilemap neccecary,
- common colormap is automatically created
- zoom levels will be automatically created
- C++ set of classes for easy integration in crimsons main source
The engine is not complete now but because I have little time to work
on it, so I would like to present my up-to-date work. I created a demo
that demonstrates all engine features but the source incl. data is
500k big. May I post it here in the list?
Best Regards
Matthias