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New graphics engine for crimson



Hi,
Some time ago i started creating a new tileset for crimson that
would allow better visibility on big sreens and more flexibility
in gameplay. Unfortunately the current graphics engine of crimson
was not designed for the features I have in mind.

So I started to program a new gfx engine with following features:
 - maps can be zoomed
 - scrollable maps
 - multi-layer maps
   - terrain
   - buldings
   - transport
   - vehicles
   - ???
 - building and destroying of roads and rails (during the game)
 - automatic path finding while building roads or rails. Only click
   on the next sector and the engine will find the matching tile
   automatically.
 - easy tile creation
   - no tilemap neccecary,
   - common colormap is automatically created
   - zoom levels will be automatically created
 - C++ set of classes for easy integration in crimsons main source

The engine is not complete now but because I have little time to work
on it, so I would like to present my up-to-date work. I created a demo
that demonstrates all engine features but the source incl. data is 
500k big. May I post it here in the list?

 Best Regards
   Matthias