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Re: Network game
On 18.12.2006 02:04, Silvio Iaccarino wrote:
> >> ...
> > Problem is, we're still not using threads
> IMHO that's not a problem - that is one of the main reasons for so many
> ports of CF. There is no platform independent standard for creating and
> synchronizing threads.
I'm not saying not using threads is a problem in itself (quite the
contrary), but it does pose a challenge for this particular task.
Henk, if you've got ideas on how to properly do this without threads
I'm all ears.