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Re: Feature request: different research event behavior
- To: crimson-users@xxxxxxxx
- Subject: Re: Feature request: different research event behavior
- From: Jens Granseuer <jensgr@xxxxxxx>
- Date: Tue, 01 Feb 2005 17:34:01 +0000
- Delivered-to: archiver@seul.org
- Delivered-to: crimson-users-outgoing@seul.org
- Delivered-to: crimson-users@seul.org
- Delivery-date: Tue, 01 Feb 2005 12:41:56 -0500
- In-reply-to: <200501312132.j0VLWb5N013559@www7.pobox.sk> (from thefox@pobox.sk on Mon Jan 31 22:32:38 2005)
- References: <200501312132.j0VLWb5N013559@www7.pobox.sk>
- Reply-to: crimson-users@xxxxxxxx
- Sender: owner-crimson-users@xxxxxxxx
On 31.01.2005 22:32, The Fox wrote:
> I'd like to be able to disallow a player to produce unit type. This
> could be done in two ways:
>
> in the current research event just "flip" the unit able-to-produce
> flag instead of setting it "true" (I don't know the exact internal
> workings)
>
> or add brand new event. I personally like the first way (although
> there can arise some problems with multiple research events) because
> it looks more coding-friendly :-).
To avoid those issues with multiple events it would probably be
better to add another parameter asking whether you want the unit to
be added to or removed from the pool.
Jens