[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: game flow



On 20.01.2005 21:58, The Fox wrote:
> > > Changing all of this issues will make games more exciting 
> > > because the situation could change rapidly and the tactical
> > > value of transportation vehicles increase.
[...]
> I also like these features but I have one objection: units should be 
> able to board a transport inside buildings. I think that this is 
> problematic to code but it would make game more dynamic without 
> spoiling the tactics and is even reqired if the player is able to 
> manufacture mines.

That's not quite right. I'd support this feature getting implemented
but it's a little tricky indeed (and it looks like I'm going to spend
my time on more imprtant features for the campaigns for a while). But
you don't really absolutely need it for mines (try it ;-)).

Jens