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Re: game flow
On 20.01.2005 21:58, The Fox wrote:
> > > Changing all of this issues will make games more exciting
> > > because the situation could change rapidly and the tactical
> > > value of transportation vehicles increase.
[...]
> I also like these features but I have one objection: units should be
> able to board a transport inside buildings. I think that this is
> problematic to code but it would make game more dynamic without
> spoiling the tactics and is even reqired if the player is able to
> manufacture mines.
That's not quite right. I'd support this feature getting implemented
but it's a little tricky indeed (and it looks like I'm going to spend
my time on more imprtant features for the campaigns for a while). But
you don't really absolutely need it for mines (try it ;-)).
Jens