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Re: Tutorial campaign
On 22.01.2005 00:01, The Fox wrote:
> > > ["compiling" the .src]
>
> > Yes. Put back the entrance tile and create a sethex event with a
> > handicap trigger that fires on all handicap settings. It's still a
> > hack, but oh well...
>
> If I did it this way I would do it by timer trigger (at time 0) but
> there's a "problem" that sethex is done too nicely -- the hex fades =>
> the player can see it => he can notice that something is up.
That's why you should use a handicap trigger instead. Handicaps are
executed even before the mission as started so you won't have any
fading.
> > 2) I intend to add another event (that'll probably replace the
> nextmap
> > event) which allows you to adjust internal messages (e.g. the name
> of
> > the next map, but also the players' briefings). That way you can
> always
> > update the briefing screen with whatever task the player has to
> > complete next.
>
> This will be great event to have.
Just arrived in CVS, too...
Jens