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Code "optimization" (?)
Hi,
I was just looking into the code and I came across a function itoa
(src/common/misc.cpp) which converts decimal number to a string. Once
upon a time I even used it in my game (!). Some time ago I realized
that it could be written as:
#include <stdio.h>
char *itoa(int n, char *buf) {
sprintf(buf, "%d, n);
return buf;
}
with (I think) the same functionality. As I'm not that experienced
programmer I'd like to know which way is faster/smaller/better. This
way you have to include the stdio and it's faster and easier to write.
Your way might be faster and/or smaller (when compiled) but I'm not
sure. What's your opinion?
Andrej
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