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Re: UI: Enhance impassable terrain/damage indicator display



On 30.06.2005 17:22, Marko Skofljanec wrote:
> I have attached an illustration of the UnitInfoWindow. The impassable
> terrain (units cannot move on these) has a red border in addition to the
> darkend tile display. I think it already looks quite nice. Perhaps you can
> simply overlay the active unit cursor, so there's not much work.

The red border kind of negates the hex being shaded and thus makes it too
distracting, for my taste. Another idea might be to use the "unit done"
mark instead of the "unit active" cursor. That could work for the terrain,
probably less so for the combat window. Another thing we could try is to
simply make the shade a tad darker (that would probably work better for
the combat window, I think).

Jens