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Re: UI: Enhance impassable terrain/damage indicator display



On Friday 01 July 2005 01:32 pm, Jens Granseuer wrote:
> On 30.06.2005 17:22, Marko Skofljanec wrote:
> > I have attached an illustration of the UnitInfoWindow. The impassable
> > terrain (units cannot move on these) has a red border in addition to the
> > darkend tile display. I think it already looks quite nice. Perhaps you
> > can simply overlay the active unit cursor, so there's not much work.
>
> The red border kind of negates the hex being shaded and thus makes it too
> distracting, for my taste. Another idea might be to use the "unit done"
> mark instead of the "unit active" cursor. That could work for the terrain,
> probably less so for the combat window. Another thing we could try is to
> simply make the shade a tad darker (that would probably work better for
> the combat window, I think).

What's wrong with two panes, one that says "passable terrain" with the 
modifiers overlayed on the terrain marker, and one that says "impassable 
terrain"?

Dave

> Jens