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UI - multiple issues
- To: "crimson-users@xxxxxxxx" <crimson-users@xxxxxxxx>
- Subject: UI - multiple issues
- From: Andrej Krivulčík <krivulcik@xxxxxxxxx>
- Date: Wed, 22 Jun 2005 21:29:53 +0200
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- Delivery-date: Wed, 22 Jun 2005 15:29:41 -0400
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I'd like to have doubleclick implemented also in main menu when selecting
mission/campaign/saved game. It works in saving and CoMET so I suppose it
won't be that difficult to add :-).
Another issue I'd like to propose is an improvement of the crystal
transportation sliders. They have inconsistent behavior when clicking
inside the bar but not on the slider itself: the in-shop slider moves on
the other end, the "just-departing" slider has variable width (probably
depending on the total amount of crystals available) and thus it changes
the amount by variable amount (sometimes by 1, sometimes by 3 etc.). And
in this case holding the mouse button doesn't do what most people would
expect -- the continuous addition/substraction of crystals (as if the
mouse press repeats).
I also suggest that the crystals transportation slider in the depot window
should be reversed. I keep departing with empty
carriers because the convention is that when I want to increase the amount
transported I have to "add" the amount on the
slider (to the right) or at least I find that more natural nad
intuitive... The slider in the "just-departing" window is in the "correct"
direction.
Also I have noticed that it's not possible (I think) to select the blue
player only with keyboard. When I hit Enter I select the yellow player and
there's no way to select the blue player... Prove me wrong :-).
When a unit enters a transporter in a depot and the transporter moves out,
the unit doesn't have the red dot indicating that it can't move anymore
this turn (it can't). I don't know if you intended to allow the unit to
move further or something is broken but this is no-good.
Andrej