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Re: Third tutorial map
On Mon, 13 Jun 2005 18:10:56 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:
fact that the events are not supposed to trigger (and to not break games
longer than 999 turns ;-) you should also disable the events. The
"settimer" events will automatically enable them.
I have done this and have written the texts (finally!). Please take a look
at them (ignore most of the first lines -- they are informative). If they
are (more or less) okay (you are always welcome to do any changes), the
mission should be pretty complete except:
(noted also inside the mission) I'm not sure about the blocking/wedging
bonuses (though I *have* RTFM :-) )... Please tell me the bonuses in these
situations:
- The unit is adjacent both to attacker and defender (I think this is 10%
for both blocking and wedging (5% if it can't attack for wedging))
- The unit is adjacent only to attacker (5% wedging, 0% blocking ?)
- The unit is adjacent only to defender (10% wedging (5% if it can't
attack), 0% blocking ?)
The partial scenario objectives are not yet done (I always keep forgetting
this :-( ). Will do it later :-)... I'm lazy, sorry about that...
Andrej
OT: do you folks receive your own mails? I don't and because of this I
can't reply to my own mails (which I'd like to do now) :-(. I'm using
Opera's built-in mailer and gmail... Hm?Attachment:
T3v1.tar.gz
Description: GNU Zip compressed data