On Sun, 12 Jun 2005 12:56:57 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:
On 12.06.2005 00:53, Andrej Krivulčík wrote:It's quite complex and it takes quite a while (25-30 turns), I wonder if it won't become too boring. OTOH there will be quite a lot of briefing messages, but I really don't know. Please play it and post any suggestions. I already lowered the number of starting enemy tanks, any other ideas?
I think it's quite nice so far. One way to make it seem a little more intense would be to give the player something else to do while ferrying the crystals back and forth. After taking the factory you have a sizable army, but it's got nothing left to do.
This is true and we should keep them busy :-). Read below.
It would be nice to have some sort of distraction that puts those units to good use but still encourages the player to retrieve the crystals as quickly as possible (e.g. to be able to produce much needed reinforcements). Otherwise he'd just divert all his forces, including the artillery, to that other threat and just push the transporting part back a few turns. Offhand, I'm not quite sure how a good diversion could look, though. Adding another base would probably mean he'd go for that before transferring to the island unless there would be superior enemy forces. In that case, though, it's unlikely he can hold out long enough to get the crystals to the factory...
Andrej
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