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Re: Third tutorial map



On 12.06.2005 00:53, Andrej Krivulčík wrote:
> I have done some work on the map, so here goes the scenario (no in-mission  
> messages are done yet):

[...]

> It's quite complex and it takes quite a while (25-30 turns), I wonder if  
> it won't become too boring. OTOH there will be quite a lot of briefing  
> messages, but I really don't know. Please play it and post any  
> suggestions. I already lowered the number of starting enemy tanks, any  
> other ideas?

I think it's quite nice so far. One way to make it seem a little
more intense would be to give the player something else to do while
ferrying the crystals back and forth. After taking the factory you
have a sizable army, but it's got nothing left to do.

It would be nice to have some sort of distraction that puts those units
to good use but still encourages the player to retrieve the crystals
as quickly as possible (e.g. to be able to produce much needed
reinforcements). Otherwise he'd just divert all his forces, including
the artillery, to that other threat and just push the transporting part
back a few turns. Offhand, I'm not quite sure how a good diversion
could look, though. Adding another base would probably mean he'd go
for that before transferring to the island unless there would be
superior enemy forces. In that case, though, it's unlikely he can hold
out long enough to get the crystals to the factory...

Jens