Yes, I'm still alive (somewhat). On 02.05.2007 18:17, haruspex wrote:
Hope this is what is expected from me (: I'm not quite sure if these patches are going to work - some of them touch exactly the same parts of the code as the others, and I didn't test them separetely as thoroughly as during the coding. Anyway, here they are: animAttack.diff - cursor confirmation animation when attacking an enemy animMove.diff - cursor confirmation animation when moving a unit
I'm proud to announce that I finally managed to stop procrastinating long enough to actually get these two patches in shape and applied. Yay for me! animMove actually went in a while back (almost? don't remember) unmodified, animAttack just needed a bit of massaging. Thanks haruspex! Jens