[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Here is the patch
I've added files, so patch doesn't seem to work (any pointers would be
appreciated), so I'll post the entire tar.gz. My apologies.
By the way, I tried briefly to compile on a mandrake box, it seems that
the same problem AC(SDL.. as mentioned earlier on the list is present
here as well.
I suspect its a autotools-1.8 version thing. When I have a chance I'll
try and fix it.
Just realized that I haven't tested out comet, it may be broken, I'm not
sure..
Interesting note: in game.cpp, you change line 397 to mv->Enable(), it
provides a more exciting AI play, showing all the possible moves -
as though the AI was playing at the keyboard, and clicking each unit,
but there are problems with the event loop so YMMV.
Attachment:
crimson.tar.gz
Description: GNU Zip compressed data