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Re: Developer Questions
To tell you the truth, I'm personally interested in an AI that can be plugged 
into parts of the user interface.  For example, I'd like to have an automatic 
target selection, where if I forget to fire my artillery or if I forget to 
attack with a front-liner, the AI would go ahead and fire them for me.  If 
the target selection is good enough, then I'd only have to focus on moving 
the pieces, which would be nice.  :)  (I'm lazy, so sue me)
Dave
 
Much of your problem can be fixed by a side bar of some sort (a la 
command  and conquer):
1) it could show all the available units
2) it could shade out those that have already expanded their time allotment
3) it could even gage how much trouble the unit is ( bright color 
overlay, or flashing )
A simple ( or at least it seems simple ) trick might be to place a 
outline around the units which are attackable by the currently selected 
unit.