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Re: campaign proposal
Quoting "Morton, Sean" <smorton@deerfield.edu>:
> The current missions could be pretty easily put into a coherent seccession of
> missions, but that can be later...
>
> Anywho, I regret to say that I haven't looked into the map system, but if no
> one has any objections, I would happily construct these maps, and any others
> afterward if the campaign system were to be implemented.
I think you have some great ideas here. As for additions, I'd recommend sea
units and carriers (like a small IslandHoppers), railroads (are those
working?), terrain bonuses and penalties (movement and combat).
For some of the scenarios you mentioned, a quick question is whether these have
to be fun two player maps, or if it is OK for the maps to be easy for one side,
just to prove a point. For example the artillary tutorial could be one
artillary on one island, and light tanks on another -- no hope for the tank to
win, but it would still prove a point for the player.
I, too, have little experience with the map maker. I just ended up confused
last time I tried, but perhaps if I started on something small and focused I
could get the thing done.
Some questions:
- What is the right size for these? Comet's minimum is 20x20. Should this be
smaller, or is that about right? I was kind of thinking of maps I wouldn't
have to scroll on my Zaurus...
- Can units start out weakened?
- Can units start out with higher ranks?
Pat.