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Development snapshot



Hi,

I uploaded a development snapshot to

http://crimson.seul.org/files/crimson-0.4.2pre1.tar.bz2

This contains everything currently in CVS, plus a quick hack
to make difficulty levels work. Right now this means a
handicapped player only gets 5 instead of 6 units per group.

The implementation is very rough (e.g. when you repair or
produce new units they'll start out with 6 but will lose one
on the next turn...). This is just meant so that we can get
a feeling whether this approach is the right one. Suggestions
for other changes to affect difficulty are welcome.

Please test and report on your findings. Apart from the
inconsistency mentioned above, please also report any bugs
you might encounter.

Jens