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Re: GFX update, new try : main window



On Sunday 18 March 2007 20:22, Laurent CHEA wrote:
> Here is one draft I've done of what could be the main window in crimson
> fields.
>
> http://laurentchea.com/crimson/main_window01.png
>
> Any feedback is welcome.

ANY feedback? Bold words ;)

In general, I like it, though I'm not sure if it's not too dark. What I don't 
like on the main window is the orange border around level map: surely, it 
would look nicer in dark grey, just like the menu list on the left. I also 
don't like the slider: it's rounded while all other widgets are angled, and I 
also find its grey-orange color quite odd.

Regarding the in-game menu, I like the idea of it having icons, but it should 
be consistent, and each item should have an icon. You don't have to draw them 
- there are a lot of free icon sets which could be robbed.

I recall that when I was first playing Battle Isle, a major part of game 
appeal to me was that each couple of levels I would uncover new units with 
new abilities, and their pictures were a large part of the experience. I 
liked the mechanical look of both the game interface and the units and am 
sorry that CF doesn't have it in either - not sure if other people have the 
same experience.

Related to that, in one of the screenshots on the site 
( http://crimson.seul.org/screenshots/screen10.png ), there is image of a 
tank which is now not in the game - what happened?