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Re: GFX update, new try : main window
On Sunday 18 March 2007 20:22, Laurent CHEA wrote:
> Here is one draft I've done of what could be the main window in crimson
> fields.
>
> http://laurentchea.com/crimson/main_window01.png
>
> Any feedback is welcome.
ANY feedback? Bold words ;)
In general, I like it, though I'm not sure if it's not too dark. What I don't
like on the main window is the orange border around level map: surely, it
would look nicer in dark grey, just like the menu list on the left. I also
don't like the slider: it's rounded while all other widgets are angled, and I
also find its grey-orange color quite odd.
Regarding the in-game menu, I like the idea of it having icons, but it should
be consistent, and each item should have an icon. You don't have to draw them
- there are a lot of free icon sets which could be robbed.
I recall that when I was first playing Battle Isle, a major part of game
appeal to me was that each couple of levels I would uncover new units with
new abilities, and their pictures were a large part of the experience. I
liked the mechanical look of both the game interface and the units and am
sorry that CF doesn't have it in either - not sure if other people have the
same experience.
Related to that, in one of the screenshots on the site
( http://crimson.seul.org/screenshots/screen10.png ), there is image of a
tank which is now not in the game - what happened?