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Re: next unit gameplay
On Di, 2014-03-18 at 22:31 +0100, SÃbastien Dailly wrote:
> Le 18/03/2014 19:51, Jens Granseuer a Ãcrit :
> >
> > Hi SÃbastien, and welcome to CF.
> >
> > Thanks for your patch. It looks quite useful. Maybe we can even improve
> > the behaviour a little more. How about this: If you press the shortcut
> > and there is a unit under the cursor, check whether it is still active
> > (ie. can be selected but isn't). If so select this unit, otherwise
> > select the next one in the list (just the way you do now). It currently
> > feels a little strange that the cursor moves away from the unit it
> > hovers over even if it would be perfectly legit to select it.
> >
> > Does that sound good to you?
> >
> > Sorry if I'm a little slow to respond, btw. I'm somewhat busy these
> > days...
> >
>
> Hi,
>
> Tell me if it is satisfying for you.
Thanks, I've committed a slightly different implementation (and also
fixed an age-old bug hiding in that function...). :-)
Jens