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Re: Units and Maps reworked
- To: crimson-users@xxxxxxxx
- Subject: Re: Units and Maps reworked
- From: Laurent Chea <contact@xxxxxxxxxxxxxxx>
- Date: Tue, 07 Mar 2017 16:10:19 +0100
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- Delivered-to: crimson-users@xxxxxxxx
- Delivery-date: Tue, 07 Mar 2017 10:16:29 -0500
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Really, really interesting !
It's been a while I haven't read a mail about crimson fields but this
one is terrific !
I haven't launched the game since... woaw I can't even tell you, but
this makes me wanna try right now !
Keep up the good work !
--
Laurent Chea
contact@xxxxxxxxxxxxxxx
Le Jeu 02 mars 2017, à 22:19, SteveB a écrit :
> i all,
>
> For anyone who is interested, I've re-worked the Crimson Field Unit
> definitions
> (so, for example, all aircraft move faster than any ground unit - and
> trains go
> faster than tanks) and tweaked the terrain tiles a bit (so it's now a bit
> faster
> on 'tracks' then cross-country)
>
> See:-
> http://www.questions4steveb.co.uk/html/Wargames/The-actual-map-fixes
>
> Regards, Steve