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Re: Units and Maps reworked



Hey guys,

I tried yesterday just for the fun to polish some icons in the game.

For now I have removed the metal background, and made the icon borders sharing the same tones as their inner content instead of showing a big bold black border.

I also tried to add details to the tank, the plane and the ship.

It leads me to the following question :

- how difficult would it be to adapt the code in order to display 64x56 tiles instead of 32x28 ? I'm just talking about the code, I definitely understand that all the icons would have to be recreated.



Le 08/03/2017 à 22:28, Smolenski Nikola a écrit :
Citiranje Jens Kleine-Herzbruch <jensgr@xxxxxxx>:
On Do, 2017-03-02 at 21:19 +0000, SteveB wrote:
For anyone who is interested, I've re-worked the Crimson Field Unit
definitions
(so, for example, all aircraft move faster than any ground unit - and
trains go
faster than tanks) and tweaked the terrain tiles a bit (so it's now a bit
faster
on 'tracks' then cross-country)

See:-
http://www.questions4steveb.co.uk/html/Wargames/The-actual-map-fixes

Regards, Steve
Hi Steve,

that was quite an entertaining read.

Who did create those unlikely maps anyway? It's been so long, I for my
part don't remember...
I created Lake Yukarwa; the idea is that it is the site of a dam under
construction, hence why you can't cross the channel.



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