Hello all!
First of all: is the project still alive? The mail list archive doesn't show anything for the April.
In case it is, I attach a .diff file with a few minor tweaks, which I consider not to be harmful to the game. These changes are: * User-friendliness: - the exact amount of XP of a unit is shown next to its HP at the bar in the bottom-left corner; - you can see how far an enemy unit can move during its turn by clicking on it, in the same fashion as with your own units (reasoning: knowing how much movement points a particular type of unit has you can predict where it will be able to move - so this feature just saves your time); - removed the window "Access Denied" when trying to find out the stats of an enemy unit (reasoning: if you want to know the stats of a unit everything you need is to find your own unit of that type - maybe in another level. So disabling "unit info" on enemy units just creates troubles for the user without really changing anything). * Appearance: - cursor confirmation animation, as proposed by Laurent Chea (see "GFX enhancement : little animation"); - when a unit attacks some other one, it turns in the direction of attack.
Attachment:
my.diff
Description: Binary data