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Re: A patch
- To: crimson-users@xxxxxxxx
- Subject: Re: A patch
- From: haruspex <princeps.candidus@xxxxxxxxx>
- Date: Fri, 4 May 2007 18:03:33 +0300
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A compromise could be that you are only allowed to see enemy unit stats if you
have units of that type. This would allow for quick overview of stats, but
would still retain the element of surprise.
I would agree with you. But not at the current state of the game. What
element of surprise are you speaking of, when the player can just save
the game and restart the map choosing the other side?
... Second, not
knowing exactly what is going to happen adds to the game in the same way that
not knowing exact XP does.
But should "not knowing what is going to happen" be enforced with
artificial limits to the ease of obtaining knowledge?
Look at The Battle for Wesnoth. It provides you with all the possibly
obtainable information, include possible outcomes of battles with the
exact percentage of probabilities, and despite this it is definitely
not a game which is not a challening or interesting one.