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Re: gEDA-user: pcb: experience with import-schematics
Well, you'll have to help with this then...
The code is in action.c near the end of ActionElementList() :
er = ElementOrientation (e);
pe = & PASTEBUFFER->Data->Element[0];
pr = ElementOrientation (pe);
mx = e->MarkX;
my = e->MarkY;
if (er != pr)
RotateElementLowLevel (PASTEBUFFER->Data, pe, pe->MarkX, pe->MarkY, (er-pr+4)%4);
for (i=0; i<MAX_ELEMENTNAMES; i++)
{
pe->Name[i].X = e->Name[i].X - mx;
pe->Name[i].Y = e->Name[i].Y - my;
pe->Name[i].Direction = e->Name[i].Direction;
pe->Name[i].Scale = e->Name[i].Scale;
}
There's a couple of coordinates in play - the stored location of the
new element, the mark relative to that, the text location relative to
the element, the old element location, and the old element's text
location.
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