This may be mainly for Peter Clifton: The current head of his pcb+gl branch omits some polygons in my layouts. See the attached screen shots. The working copy of pcb+gl was pulled from repo.or.cz on December 6th. Unfortunately, I wasn't able to locate the the exact version I pulled, or the commit that started the regression. The git history is a litte muddled... I put a tar ball with the working source at this URL: http://lilalaser.de/tmp/pcjc2-bibo.tgz Hopefully, this is easy to fix. Let me know, if I can help to locate the bug. Other than that, the openGL version is awesome. I get 30 FPS with full polygons for a layout that had a mere 10 FPS with polygons switched off two years ago (on the same hardware). ---<)kaimartin(>--- -- Kai-Martin Knaak tel: +49-511-762-2895 UniversitÃt Hannover, Inst. fÃr Quantenoptik fax: +49-511-762-2211 Welfengarten 1, 30167 Hannover http://www.iqo.uni-hannover.de GPG key: http://pgp.mit.edu:11371/pks/lookup?search=Knaak+kmk&op=get
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pidpeltier.pcb
Description: application/pcb-layout
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Screenshot-pidpeltier_partial_polygons.png
Description: PNG image
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Screenshot_pidpeltier_works.png
Description: PNG image
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