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Re: gEDA-user: gerbv-2.3.0 released



> It seems then that we're just missing the shading and texturing.

There's probably some tricks with transparencies and blending to get
the opacity of the solder mask layer right, and the non-top copper
layers.  I recall fiddling with those values a lot to get it
realistic.

Of course, you could just copy the logic from pcb ;-)


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