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Re: gEDA-user: Refresh all polygons

Make sure you have my patch to src/insert.c that calls
ClearFromPolygon() and RestoreToPolygon().

Failing that, Peter says calling InitClip() for every polygon will
recompute them, but at the moment, there's no way to do that from the
GUI.  In theory, you should never have to.  If you can come up with a
small self-contained test case, file a bug so we can fix it.

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