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Re: gEDA-user: Simulation troubles ...
1. Clearly, you didn't do the one thing I told you to do then, to actually
run it -- which is to run it with Sun's JRE 1.5 or higher. This is
documented with the distribution. From your comments about what a serious
viewer can do, you clearly haven't tried it, since many of those ARE
supported. Can the other released tools do all of those?
2. It is under GPL, so clearly, you didn't read the license either.
3. You can follow the standard java BUILD procedure of JAVAC, so I don't
know what's not standard about that. I also include the entire netbeans
project on sourceforge for someone to compile that way as well. That being
said, since it's platform independent, you don't need to compile it.
Humerous that you talk about a convenient build procedure, when few people
can get the other viewer to compile on their distributions.
4. As for working with gnucap, it was never intended to work with gnucap; it
was made to work with ngspice. Last time I checked, most universities still
use SPICE in their curiculum -- check latest edition of Sedra and Smith, for
instance. I am considering adding gnucap support, but haven't seen that
request yet on the sourceforge.
Regards,
Kurt
Message: 6
Date: Tue, 6 Nov 2007 20:30:14 -0500
From: al davis <ad151@xxxxxxxxxxxxxxxx>
Subject: Re: gEDA-user: Simulation troubles ...
To: geda-user@xxxxxxxxxxxxxx
Message-ID: <200711062030.15030.ad151@xxxxxxxxxxxxxxxx>
Content-Type: text/plain; charset="us-ascii"
On Tuesday 06 November 2007 19:20, KURT PETERS wrote:
>Have you even TRIED kjwaves?
Yes, and I sent you a bug report stating that it didn't work on my
system, and it appears not to work with gnucap.
To consider something to be "part of gEDA", I also expect it to work
with GNU tools, be licensed and distributed GPL, and not require
anything that is not "Free" according to Richard Stallman's definition,
and to have a convenient and standardized build procedure.
A serious viewer for analog simulation data can plot any data against
any other, show in the S plane, show triggered data such as "eye"
diagrams, do math on the waveforms, overlay waveforms scaled and time
shifted, ...... And ... it has an extension language. It also
supports, or at least doesn't interfere with, the scripting ability of
the simulator.
I do believe that kjwaves can evolve into this serious viewer. I will
be very happy when that happens.
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