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Re: gEDA-user: [PCB] Selection of objects



On 11/21/09, Torsten Wagner <torsten.wagner@xxxxxxxxx> wrote:
> The most cumbersome for me was the selection of objects which are for
> some reason hidden behind other objects or out of the grid.
> I know I can switch off the grid and I can switch on and off different
> layer but this always requires multiple steps before and after the
> rather simple operation.

I typically add shortcuts like Alt-1 for "No grid" and Alt-2 for "the grid"
(0.05 mm in my case) to ~/.pcb/{g,}pcb-menu.res; in Lesstif GUI,
the layers are switched on and off with Ctrl-{1,2,3..}; I think you can
add the same for the silk layers, too (see the documentation on the actions).

PCB is customisable, and it becomes much more convenient when locally
customised.

> E.g. If I have a very short copper-line it might be covered by SMD-Pad
> which itself is covered by some silk lines.

BTW, I use thinline mode (`|' in default keybindings) with Ineiev's
"pedantic thinline" patch (assigned to Ctrl-[) to detect short and
merged lines.

> If I want to remove it I had to try over and over again to mark this
> copper track and to delete it.
> Is there any other way to do it rather then switching silk and pad
> layer off (maybe switch the grid off) mark the line delete it, (switch
> on the grid) turn on silk and pad layer....

I usually drag one of the line endpoints out of the pad (point with cursor
over the end, the cursor changes its form to a fancy square, then take
it and move away; the line ends are easier to see in thinline mode);
this does not work with vias, though.

> 1. Clicking on a single point with the mouse would first mark the top
> object. Clicking again (without moving the courser) the second
> (hidden) object, one more click the third and so on ... roating threw
> all objects. Pressing "Shift" might reverse the rotating order. This
> could also be extended to: The first click marks the object under the
> exact cursor position, another click marks in a rotating order objects
> within a range of +-1grid units, allowing marking objects out of the
> grid position.
> 2. Another method I am aware of is the multiple marking with the
> mouse. Drawing a rectangle from upper left corner to lower right marks
> only objects which are completely within the rectangle. Drawing a
> rectangle from right to the left will mark all objects which
> interferes with the rectangle (even only partially).
> Would be nice to hear about a better solution to mark objects and
> about the meaning to implement the above methods.

Reasonable ideas (I really like the first one);
but you evidently forgot to attach your patches.

Best regards,
Ineiev


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