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gEDA-user: PCB+GL notes on VBOs
Notes:
1. VBOs should be fast. As fast, or faster than plain vertex arrays.
2. My code seems to be faster with vertex arrays - why..
Lots of stupid reasons:
1. My VBOs and arrays are pretty large buffers, to fit lots of geometry.
2. The buffer size is mismatched to the average glDrawArrays call, as we
often
--
Peter Clifton
Electrical Engineering Division,
Engineering Department,
University of Cambridge,
9, JJ Thomson Avenue,
Cambridge
CB3 0FA
Tel: +44 (0)7729 980173 - (No signal in the lab!)
Tel: +44 (0)1223 748328 - (Shared lab phone, ask for me)
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