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Re: [kidsgames] kids programs

> in other words, you, the developper, or one of your friends who speeks well,
> will read the entire story aloud, then it is up to you to turn that into a
> bunch of small sound files, or one big one and have your program scan for
> white spce in the file... I don't know, but I think that might sound better
> than a synthesized voice.

Oh, much better.. scanning for silence in a sound file is not terribly
difficult. Steve Baker also clued me in to using word timings stored in
the book file to advance the highlighter. Either way would probably work
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