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Re: [kidsgames] Generic adventure game engine
Basically it's a bad idea. I'm not just talking in terms of the speed
of an interpreter(which can be avoided all together by having an app
convert it to pcode) but general functionality suffers from having
overly broad requirements. Sure there are parts of an engine which
can easily be re-used but overall it's a much better idea to just
write an engine specialised for the game.
On that note: I am currently re writing/porting an old DOS adventure
game engine which definitely won't be licensed under GPL(it's a
commercial venture) but parts of the code will hopefully be released
under a BSD style license....
-
Cheers,
Dariush
On Thu, 13 Jul 2000 17:32:45 +0100, kidsgames@smluc.org wrote:
>Hi all,
>
> I was wondering if there is already a GPL project to build a
>generic
>adventure game engine, similar to the SCUMM from LucasArts or
>AGI/SCI from
>Sierra (or even the old Infocom and Eamon ones).
>In order to make adventure games, ala Carmen Sandiego, Sam&Max, King
>Quest.
>
>That engine would be using xml intensively, be from the ground up
>"multi-lingual", would be using SVG for graphic in 2d and some kind
>of
>"open format" for 3D , and python as the internal script engine, of
>course.
>And may be it could be extended using Bonobo/Corba
>
>
>Anyone heard of such a project ??
>
>--
> jm
>
>-
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--
Ambition is a poor excuse for not having the sense to be lazy...
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